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UI Designer — Inspector

The Properties panel on the right edits the current selection. With nothing selected you see a short empty hint. Sections show or hide based on class (a TextLabel gets Text; a ScrollingFrame gets Scrolling).

There will be bugs

This is beta. If a property looks wrong or a control misbehaves, please report it on the DevForum plugin thread or Discord.


Screen (no child selected)

When the ScreenGui itself is selected:

Section Use
Screen Name and ScreenGui flags (IgnoreGuiInset, ResetOnSpawn, ZIndexBehavior, …)
Viewport Artboard size (same presets as the tool strip)
Canvas Designer canvas colours (artboard / bed) — editor-only, not in-game

Element sections

Section Typical contents
Frame (element) Class convert, name, visible, z-index
Position Position and size (scale / offset), with convert helpers
Transform Rotation, anchor point
Layout Automatic size, layout order, clips, size constraint
Scrolling Canvas size, scroll bars, direction (ScrollingFrame)
Text Font, size, wrap, alignment, colour, rich text
Image content Image asset, scale type, slice, colour
Button Button-only options (AutoButtonColor, …)
Appearance Background transparency and related
Fill Solid colour or gradient (UIGradient)
Stroke UIStroke colour, thickness, advanced options
Shadow UIShadow (and advanced popup)
Objects Layout objects on the selection — UIListLayout, UIGridLayout, UIPadding, UICorner, aspect ratio, and similar

Colour, opacity, and some number fields can link to a variable — see Variables.


Convert type

At the top of the element section you can morph the instance:

Frame · CanvasGroup · ScrollingFrame · TextLabel · TextButton · TextBox · ImageLabel · ImageButton

Shared properties and children are kept. Properties that do not apply to the new class are dropped.


Fill, stroke, and shadow

  • Fill — solid colour or a gradient. Gradients can be edited in the designer gradient popup (stops, rotation, transparency).
  • Stroke — add or edit UIStroke; extra options live in the stroke popup.
  • Shadow — add or edit UIShadow.

Eyedropper / colour picking uses the designer colour picker (same family as the standalone Color Picker tool).


Layout objects

Objects lists adornments parented to the selection. Add list/grid/padding/corner from there, then tweak padding, cell size, sort order, and so on. Layout-placed children skip freeform Position/Size when a layout owns them.


Undo

Inspector edits go through Studio undo. One control change is usually one undo step.


Overview · Canvas & tools · Variables