Xocoatl — v0.1.8 Patch 1¶
Landing screen polish and smoother selection flow — animated transitions between idle, set-target, and saved-clip states, plus a runtime fix for clips that failed to load until you manually refreshed.
Plugin build B31 · P9. Runtime v0.078 — update via Install Runtime on the landing status card if you use in-game playback.
Changes¶
Landing screen (no clip open)
- Refreshed idle card — larger hero, UI Animator tagline, and getting-started steps on ? hover (card height stays fixed).
- Minimal action row — New, Set Target, Use Template, and Open Saves use clean text + icon buttons with subtle dividers.
- Animated state transitions — sliding/fading when you move between nothing selected, a non-target ScreenGui, and a ScreenGui with saved animations.
- Clip list reveal — rows stagger in once the card settles (border, background, and text move together).
- Same-state selection — switching between two ScreenGuis in the same mode (e.g. two non-target UIs) only crossfades the grey subtitle text instead of replaying the whole card animation.
Runtime
UIAnimControllerclip cache — fixes[UIAnimController] No animation named "…"when clips existed inSavedUIAnimationsbut replicated after the first lookup. The runtime now waits for the saves folder, rescans on miss, and watches for late-arriving clips.- Runtime bundle v0.078 — reinstall/update from the plugin if your game still shows an older runtime version.
Thanks for trying Xocoatl — feedback and bug reports are welcome.