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Xocoatl — v0.1.8 Patch 1

Landing screen polish and smoother selection flow — animated transitions between idle, set-target, and saved-clip states, plus a runtime fix for clips that failed to load until you manually refreshed.

Plugin build B31 · P9. Runtime v0.078 — update via Install Runtime on the landing status card if you use in-game playback.


Changes

Landing screen (no clip open)

  • Refreshed idle card — larger hero, UI Animator tagline, and getting-started steps on ? hover (card height stays fixed).
  • Minimal action rowNew, Set Target, Use Template, and Open Saves use clean text + icon buttons with subtle dividers.
  • Animated state transitions — sliding/fading when you move between nothing selected, a non-target ScreenGui, and a ScreenGui with saved animations.
  • Clip list reveal — rows stagger in once the card settles (border, background, and text move together).
  • Same-state selection — switching between two ScreenGuis in the same mode (e.g. two non-target UIs) only crossfades the grey subtitle text instead of replaying the whole card animation.

Runtime

  • UIAnimController clip cache — fixes [UIAnimController] No animation named "…" when clips existed in SavedUIAnimations but replicated after the first lookup. The runtime now waits for the saves folder, rescans on miss, and watches for late-arriving clips.
  • Runtime bundle v0.078 — reinstall/update from the plugin if your game still shows an older runtime version.

Thanks for trying Xocoatl — feedback and bug reports are welcome.

← Changelog index · v0.2.0 · v0.1.8