| Node / Element |
A single instance in the animated UI tree (e.g. a Frame, TextLabel, or CanvasGroup). |
In the Hierarchy panel, each node is one instance you can add to the Track List. Nodes must be explicitly added before their properties can be animated. |
| Hierarchy panel |
The left panel in the Timeline Animator. |
Shows the full tree of the animation target (the preview clone). Click the + button next to any element to add it to the Track List. Elements already on tracks are highlighted with a blue accent. Collapse or hide this panel using the Show Hierarchy toggle in the Track List header. |
| Track List |
The centre panel in the Timeline Animator. |
Shows one element header row per added element, and one property track row per animated property under that element. Scrolls vertically in sync with the Timeline. |
| Element header row |
A row in the Track List representing one added element. |
Has a collapse arrow (▶), class icon, element name, [⋮] options button, and [+] add property button. Collapse it to hide its property rows; [⋮] includes Copy / Paste Properties (playhead), Show in Hierarchy, and Delete From Track. |
| Property track row |
A row in the Track List representing one animated property of one element. |
Has a property name (clickable for selection), a value text field, a delta (△) toggle, and a hover-reveal trash icon. Keyframe diamonds appear on the matching Timeline row. |
| Property |
A single animatable attribute of a UI instance (e.g. Position, BackgroundColor3, GroupTransparency). |
Once added as a track to an element, you set values at specific times to create keyframes. The plugin interpolates between keyframes. See Animatable properties for the full list. |
| Track |
One property track row and its matching timeline row, tied to one property on one element. |
Displays that property's keyframes as diamonds. Click the property name to select the track (for copy/paste). |
| Keyframe |
A value stored at a specific time for one property on one element. |
The plugin tweens between consecutive keyframes. Move the scrubber to a time, change the value, and a keyframe is created. Drag diamonds to reposition; right-click for easing. |
| Scrubber / Playhead |
The vertical red line in the Timeline. |
Marks the current time. Moving it updates the preview. Use Q / E or the arrow buttons to step; drag the scrubber head to jump. New keyframes are placed at the scrubber time. |
| Timeline |
The right-hand panel: ruler, keyframe tracks, and playback controls. |
Shows time left-to-right. Each row matches one property track. Keyframes appear as diamonds. Play (▶) runs the animation; Stop (■) resets to the start. Scrolls vertically with the Track List and horizontally independently. |
| Ruler |
The dark bar at the top of the Timeline showing time (0s, 0.5s, 1s…). |
Lets you see and set the scrubber position. Right-click the ruler to Place Event (add an event marker). |
| Duration |
The total length of the animation in seconds. |
From 0 to the last keyframe (or the duration you set). The runtime uses it to clamp scrub(t) and to know when a clip has finished. |
| Easing |
The curve used between two keyframes (style + direction). |
Style: Linear, Quad, Sine, Back, Bounce, Elastic. Direction: In, Out, InOut. Set per keyframe via the Keyframe Context Menu. Default is Quad Out. |
| Keyframe Context Menu |
The menu that opens when you right-click a keyframe diamond or empty timeline space. |
Easing (compact style + direction + curve preview), Copy, Paste, and Delete keyframes. When multiple keyframes are selected, easing can apply to all. |
| Delta (relative) mode |
A per-track toggle (△ button on the property row). |
When on (lit blue), keyframe values are stored as offsets from the element's original value rather than absolute values. Useful for animations that need to work regardless of where the element starts. |
| Preview clone |
A copy of your UI created when you set an animation target. |
Lives in StarterGui/_UIAnimPreview. All editing and preview playback happen on this clone; your real UI is never changed. Use Animation → Close Animation before testing so the clone is removed and the real UI is restored. |
| Animation target |
The root UI element (ScreenGui, Frame, CanvasGroup, etc.) that an animation is tied to. |
Set via Animation → Set Target…. The plugin clones it into the preview. At runtime, the same root (or an override via target) receives the animated values. |
| Clip |
A saved animation: name, duration, target link, and all keyframe data (tracks, values, easing). |
What you edit in the editor and what you play at runtime with Anim.play("ClipName"). One clip can animate many elements and properties. |
| Event marker |
A named point in time on the ruler. |
Placed by right-clicking the ruler → Place Event. At runtime, when the playhead passes that time, onEvent or handle.MarkerReached fires with the name. Use for sounds, showing text, or other logic. |