Xocoatl — v0.1.7¶
Save folders are easier to move and repair, the landing screen is clearer, and the Timeline Animator explains more while you work.
Runtime bundle bumped — reinstall/update Install Runtime from the plugin landing screen if you use timeline playback in-game.
Changes¶
Saves and runtime
- The default saves folder is now
ReplicatedStorage/XocoatlSaves(child folders includeSavedUIAnimations,SavedUIAssets,ColorPresets,Keybinds,PreviewSettings, andRT). - Xocoatl tags the saves root with
XocoatlPersistenceRoot, so the plugin and runtime can still find it after you move or rename the folder. - Old
ChocosToolsSavesprojects still work: Xocoatl tags the legacy folder and renames it toXocoatlSaveswhen safe. If both old and new folders exist, Xocoatl warns instead of merging or overwriting data. - If multiple folders have the persistence tag, Xocoatl blocks ambiguous operations until you repair with Locate Xocoatl Saves Folder.
- Runtime version checks and clip discovery use the same saves-root behaviour as the plugin.
- Tools → Xocoatl features → Locate Xocoatl Saves Folder — select the correct Folder in Explorer to move the tag and create any missing child folders.
{% hint style="warning" %} Rojo users
If Xocoatl renames ChocosToolsSaves to XocoatlSaves, update your Rojo project map so Studio and Rojo agree.
{% endhint %} Landing screen
- Center card — setup steps when idle; Set Target / Use Template when a UI object has no saves yet; compact header and clickable save rows when the selection already has animations.
- Theme chooser (left) — compact scrollable pack list that fits smaller dock sizes; variant detail reflows to available height.
- Status card (right) — runtime install/update, plugin version (semver + status; hover for
v0.1.7 - B23 - P7), manual update check, and update/patch prompts on open.
Timeline Animator workflow
- The Add Property picker treats already-tracked properties like toggles — click again to remove.
- ScreenGui
Enabled— when your target is aScreenGui, a toast offers Track + Enabled at 0s so the UI is visible in-game (especially if the ScreenGui is off in Studio). AddingEnabledmanually shows the same helper; Frame targets get a nudge to use the parentScreenGuiinstead. - Preview reminder card in the top-right notification stack while a preview clone is open (disable in Preferences → UI).
- New animation tour — skippable walkthrough for elements, properties, keyframes, preview, saving, closing, and in-game playback; optional Add script inserts a ready-to-run LocalScript. Disable in Preferences → UI.
- Frame targets explain that only that subtree is animated; particle menus and preview warnings are clearer when the setup cannot host particles.
- Tooltips on important empty-state and timeline actions (Set Target, add element/property, Close Animation, etc.).
Preferences
- Flat settings list with optional Show more detail per row (Keybinds, UI, Experimental).
Options
- Options → Report opens the Developer Forum plugin thread directly (bugs and feature requests; Discord link is in the first post).
Thanks for trying Xocoatl — feedback and bug reports are welcome.
Plugin: Xocoatl on Creator Store
All releases: Changelog overview
Previous releases: v0.1.6 · v0.1.5 · v0.1.4 · v0.1.3 · v0.1.2 · v0.1.1